Class ExitButton
- Namespace
- OvrleUI
- Assembly
- OvrleUI.dll
ExitButton prefab is put in the bottom of Sidebar. If user click it, the application will quit. Please disabled the prefab if you don't use it.
public class ExitButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IEventSystemHandler
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourExitButton
- Implements
-
IPointerEnterHandlerIPointerExitHandlerIEventSystemHandler
- Inherited Members
-
MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutMonoBehaviour.runInEditModeBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.GetComponentIndex()Component.transformComponent.gameObjectComponent.tagObject.GetInstanceID()Object.GetHashCode()Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Scene)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.nameObject.hideFlags
Methods
OnExitClick()
Called when user click the exit button.
public void OnExitClick()
OnPointerEnter(PointerEventData)
Called when user hover the exit button.
public void OnPointerEnter(PointerEventData eventData)
Parameters
eventDataPointerEventData
OnPointerExit(PointerEventData)
Called when user stop hovering the exit button.
public void OnPointerExit(PointerEventData eventData)
Parameters
eventDataPointerEventData