Class DashboardButton
- Namespace
- OvrleUI
- Assembly
- OvrleUI.dll
Button for dashboard overlay. Trigger OnClick() event when clicked.
[ExecuteAlways]
public class DashboardButton : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler, IEventSystemHandler
- Inheritance
-
ObjectComponentBehaviourMono
Behaviour DashboardButton
- Implements
-
IPointer
Click Handler IPointerEnter Handler IPointerExit Handler IPointerDown Handler IPointerUpHandler IEventSystem Handler
- Inherited Members
-
Mono
Behaviour. Is Invoking() MonoBehaviour. Cancel Invoke() MonoBehaviour. Stop Coroutine(Coroutine) MonoBehaviour. Stop All Coroutines() MonoBehaviour. destroy Cancellation Token MonoBehaviour. use GUILayout MonoBehaviour. run InEdit Mode Behaviour.enabled Behaviour.is Active And Enabled Component.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.Get Component Index() Component.transform Component.game Object Component.tag Object.Get InstanceID() Object.Get Hash Code() Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion) Object.Instantiate(Object, Vector3, Quaternion, Transform) Object.Instantiate(Object) Object.Instantiate(Object, Scene) Object.Instantiate(Object, Transform) Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object) Object.Destroy Immediate(Object) Object.Dont Destroy OnLoad(Object) Object.Destroy Object(Object) Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.To String() Object.name Object.hide Flags
Fields
activeFontColor
Field Value
- Color
backgroundColor
Field Value
- Color
backgroundImage
Field Value
- Image
hoverBackgroundColor
Field Value
- Color
onClick
Event that is triggered when button is clicked.
Field Value
- Unity
Event
pressBackgroundColor
Field Value
- Color
Properties
isEnabled
Property Value
Methods
OnPointerClick(PointerEventData)
Parameters
eventDataPointerEvent Data
OnPointerDown(PointerEventData)
Parameters
eventDataPointerEvent Data
OnPointerEnter(PointerEventData)
Parameters
eventDataPointerEvent Data
OnPointerExit(PointerEventData)
Parameters
eventDataPointerEvent Data
OnPointerUp(PointerEventData)
Parameters
eventDataPointerEvent Data