Class Sidebar
- Namespace
- OvrleUI
- Assembly
- OvrleUI.dll
Sidebar contains sidebar items to switch pages.
- Inheritance
-
ObjectComponentBehaviourMono
Behaviour Sidebar
- Inherited Members
-
Mono
Behaviour. Is Invoking() MonoBehaviour. Cancel Invoke() MonoBehaviour. Stop Coroutine(Coroutine) MonoBehaviour. Stop All Coroutines() MonoBehaviour. destroy Cancellation Token MonoBehaviour. use GUILayout MonoBehaviour. run InEdit Mode Behaviour.enabled Behaviour.is Active And Enabled Component.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.Get Component Index() Component.transform Component.game Object Component.tag Object.Get InstanceID() Object.Get Hash Code() Object.InstantiateAsync<T>(T)Object.InstantiateAsync<T>(T, Transform)Object.InstantiateAsync<T>(T, Vector3, Quaternion)Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion) Object.Instantiate(Object, Vector3, Quaternion, Transform) Object.Instantiate(Object) Object.Instantiate(Object, Scene) Object.Instantiate(Object, Transform) Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object) Object.Destroy Immediate(Object) Object.Dont Destroy OnLoad(Object) Object.Destroy Object(Object) Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.To String() Object.name Object.hide Flags
Fields
items
Sidebar items. The most top item is selected by default.
Field Value
onPageChange
Called when page is changed.
Field Value
- Unity
Event <string>
Properties
currentPageId
Current selected pageId that corresponds to the Page prefab's pageId.